The 007 franchise would seem very ripe
for video game adaptations. Of course, saying this now is pretty much
an ignorant statement considering that there have been many games
based upon the series. But up until one important title that used the
license, the James Bond series saw very little appearances on home
consoles until 1997. If you owned a PC, however, the chances of
playing a game based upon the 007 franchise were much better. But
things turned around in the 90s for the series on gaming platforms,
and not only changed the way we view material based upon licensed
material, but the way we play games as a whole.


Domark was namely responsible for the
007 games on PC, and in 1993, finally created a game based upon the
franchise for the Sega Genesis under the name “James Bond: The
Duel”. The game really wasn't based upon any particular movie, but
used Timothy Dalton's likeness for the game cover and in game
graphics. The game was designed as a side scrolling shooter, and had
James Bond running through enemy bases rescuing female hostages while
deploying explosives to destroy their bases. It wasn't a very
significant offering for the 16-bit era, and wasn't very satisfying
for fans of the series.
However, that would change years later.
In 1995, Nintendo had announced that Rare (which at the time was
doing work for Nintendo) was basing a game upon the upcoming 007 film
at the time, GoldenEye. The game was to be something similar to
Sega's Virtua Cop series. Thankfully, things didn't turn out that
way. Rather than release the original intended version of GoldenEye,
Rare worked on a version for the Nintendo 64, which we all know
became a first-person shooter. GoldenEye 007 is one of the most
celebrated games of that generation for many reasons. For one, it
proved a video game based upon a film didn't have to suck. Secondly,
it ushered in the fact that first-person shooters can work on a
console. Sure, Doom and Turok had hit the N64 months prior, but
GoldenEye 007 had a design that was adapted by many developers from
that point forward. The final reason for GoldenEye 007's success was
the multiplayer feature, which allowed up to four players to engage
in deathmatch gameplay. GoldenEye 007 was a real turning point for
console shooters, even if it doesn't quite hold up to modern FPS
conventions. GoldenEye 007 did so many things right for the
franchise, which makes EA's first entry in the 007 series so
disappointing.
After the success of GoldenEye 007,
Rare passed on the chance to make a sequel based upon Tomorrow Never
Dies, and instead work on GoldenEye's spiritual successor, Perfect
Dark. EA took publishing duties for the 007 series after Rare's
entry, and in 1999 dumped Black-Ops “effort” Tomorrow Never Dies
on the public, exclusively of the PlayStation. TND was a complete 180
from GoldenEye, and was considered a real slap in the face from
anyone who enjoyed the previous game. It wasn't because the game was
designed as a third-person shooter. 2004's Everything Or Nothing
(which was by EA as well) proved that the game can work very well in
third-person perspective. Tomorrow Never Dies was a rushed product,
which was evident by the poor graphic quality (even for a PS1
game) and hideous control scheme. Seriously, how was there no camera
control?
Black Ops wanted this to be the “complete Bond experience” (which actually was a quote on the back of the case), with everything from driving sequences to even a skiing section. But it was so sloppily slapped together that it became just one big mess. Not only that, the game was incredibly short and lacked any sort of multiplayer mode (which was one of the big draws of the N64 game). Rare definitely set the bar very high for those who made a game based upon the license, and not until 2004 with EA's Everything Or Nothing did that happen.
Black Ops wanted this to be the “complete Bond experience” (which actually was a quote on the back of the case), with everything from driving sequences to even a skiing section. But it was so sloppily slapped together that it became just one big mess. Not only that, the game was incredibly short and lacked any sort of multiplayer mode (which was one of the big draws of the N64 game). Rare definitely set the bar very high for those who made a game based upon the license, and not until 2004 with EA's Everything Or Nothing did that happen.
Last, let us not forget the appearance
of 007 on the Game Boy, under the title James Bond 007. Released on
1998, the game was an adventure game that had the same overhead
perspective as the older Legend Of Zelda games. Clearly, the Game Boy
couldn't handle what Rare had done on the N64 with GoldenEye, but
Saffire did what they could when Nintendo contracted them to do a
game based upon the license. It wasn't an awful game, but it wasn't
very great, either. After all, it WAS a Game Boy game.
The 007 franchise would continue to see
many more games based upon it's material in the future, with varying
degrees of quality. EA's hold of the license ended after 2005's From
Russia With Love, and then picked up by Activision a couple years
later.




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